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Merel van der Wal
I Must Go Nr 2
ABOUT THE GAME
A game about secretly deficating on school premises, without getting caught. I worked together with Tim van Kan and Eric Kerkhoven. The theme for the game jam was: you don't know what you've got until it's gone. In our case that would be toilets.
INFORMATION
Platforms:
Engine:
Year:
Team size:
PC
UE4
2016
3
RESPONSIBILITIES
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Gameplay design
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Level design
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Narrative design
LEARNING ACHIEVEMENTS
This was the second game jam I joined. We had a lot of fun working on this game. This was the first time I worked on a stealth game and learned that even if a player is not doing anything, it can still be incredibly nerve wrecking and fun.
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