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I Must Go Nr 2

ABOUT THE GAME

A game about secretly deficating on school premises, without getting caught. I worked together with Tim van Kan and Eric Kerkhoven. The theme for the game jam was: you don't know what you've got until it's gone. In our case that would be toilets.

INFORMATION

Platforms:

Engine:

Year:

Team size:

PC

UE4

2016

3

RESPONSIBILITIES 

  • Gameplay design

  • Level design

  • Narrative design

LEARNING  ACHIEVEMENTS

This was the second game jam I joined. We had a lot of fun working on this game. This was the first time I worked on a stealth game and learned that even if a player is not doing anything, it can still be incredibly nerve wrecking and fun. 

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